LEARNED SKILL RANGES
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SKILL
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EQUIVALENCE
|
00
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No exposure or familiarity, completely unskilled.
|
10
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Very rudimentary knowledge
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20
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Basic operator’s proficiency (driver’s license, gun permit, high school diploma)
|
30
|
Hands-on experience, some professional training
|
40
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Basic professional certification (police driving, army rifle certified, college diploma)
|
50
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Experience from professional-level work, some advanced level training
|
60
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Expert competence(competitive driver, marksman, PhD)
|
70
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Experience from expert-level work, has had unique innovations or insights
|
80
|
Worthy of being a system-renowned authority on the subject
|
90
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Nobel/Olympic/Grandmaster
|
99
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Pinnacle of current understanding and innovation
|
|
A player’s learned skills are the most important part of their character, representing the acquired knowledge they carry with them from morph to morph, knowledge that plays a fundamental role in helping define the person’s ego. Learned skills encompass nearly any skill that you might need to use in Eclipse Phase, and they range in value from 0 to 99.
All learned skills have a linked Aptitude that is used to calculate their initial value, and which is also defaulted to if the player does not have that particular skill.
See Also[]
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