Description: These powered exoskeletons are larger (roughly twice human-sized) and built for heavy-use industrial purposes, such as handling heavy/large objects. The wearer is partially encapsulated to protect them from debris and industrial accidents. Hyperdense exoskeletons provide no movement bonus, but provide a +30 bonus to strength-based tests and inflict an extra +3d10 damage and –5 AP on physical attacks. They have an Armor Value of 6/12.

Passenger Capacity Handling Movement Rate Max Velocity Armor Durability Wound Threshold Cost
1 8/20 30 6/12 100 20
[ Expensive ]

See AlsoEdit

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