Description: | This skill encompasses the ability to build, repair, physically hack, and upgrade equipment of a specific type. |
Use: | Hardware is primarily used to repair devices, vehicles, habitat systems, or synthetic morphs.
Building[edit | edit source]Creating an item from scratch is handled as a Task Action with a timeframe determined by the gamemaster. The timeframe should be set according to the complexity of the object and could range from an hour (constructing a set of shelves) to days (assembling a robot from spare parts) or even months (building a house). Numerous factors may apply modifiers to the test, such as the use of entoptic blueprints/help manuals (+20) or poor working conditions (–10 to –30). Tools are also a factor, perhaps making the job easier (superior tools +10 to +30), more difficult (poor or inadequate tools, –10 to –30), or even impossible (lack of required tools). Repairing[edit | edit source]Damaged items may be repaired in a similar manner. Modifying[edit | edit source]Altering an object’s design and function follows the same basic rules as build and repair, above. The timeframe is Determined by the gamemaster as appropriate to the modification. |
Type: | Field, Active, Technical |
Linked Aptitude: | COG |
Sample Fields: | Aerospace (all air and space vehicles), Armorer (armor and weapons), Electronics (all computerized devices), Groundcraft, Implants, Industrial (habitat, factory, and life support systems), Nautical (watercraft and submarines), Robotics (synthetic morphs) |
Specializations: | As appropriate to the field |